Rabu, 30 Januari 2013

Flight Style

Resulting from infusing his own desire into the Bloody Rose, Wataru's Fangire nature is triggered as Kiva transforms from Emperor Form into Flight Style, a dragon-like form called the Emperor Bat which is similar to the Fangires' ability to become Sabbats. In Kamen Rider Kiva: King of the Castle in the Demon World, Arc forces Wataru to assume the form in an attempt to kill his father, Otoya Kurenai, only for Wataru to access Flight Style later to defeat him. Flight Style uses the blades on its wings called the Sonic Claws to perform the Demon Pliers attack and breathes the Hell's Flame from its Big Jaw. These abilities come into play for its finishing attack, the Bloody Strike.

Emperor Form

Emperor Form is the true form of Kiva referred to as the Golden Kiva and the most powerful form at Wataru's disposal. The fifth form accessed, the first emergence of Emperor Form comes from the reaction to Wataru's rage from the harm coming to Mio, his girlfriend, which summons Tatsulot to awaken the form. By pulling the switch on Tatsulot, Wataru can activate Tatsulot's Imperial Slot and activate one of several "Fever" finishing attacks through a roulette system. With this form, Kiva can destroy both the body and the soul of a Fangire. Soon after gaining this form, Wataru gradually abandoned the use of his other forms

DoGaBaKi Form

DoGaBaKi Form, shortened from "Dogga/Garulu/Basshaa/Kiva Form", is Kiva's rarely seen form accessed by the summoning of all three Arms Monsters. In this form, Kiva's left arm turns into the Garulu Arm, his right arm turns into the Basshaa Arm , and his upper body turns into the Dogga Breast. In this form, Kiva can use all three Arms Monster weapons at once and the Darkness Moon Break. However, due to the danger it presents to Kiva and the Arms Monsters, Kiva can only assume this form for five minutes before its power becomes lethal.

Dogga Form

Dogga Form is Kiva's form accessed from the Dogga Fuestle and granting him access to the massive Dogga Hammer. In this form, Kiva's entire upper body gains bulky armor and the Omnilens turn a shade of violet called Dogga Purple, under Dogga's influence. In this form, Kiva loses most of his speed but gains unbelievable strength, able to overpower a Fangire easily. Dogga Form is able to manipulate electricity, using it as part of his finisher, the Dogga Thunder Slap. The Dogga Hammer can see through the invisibility of Fangires.

Bassha Form

Basshaa Form is Kiva's form accessed from the Basshaa Fuestle and granting him access to the Basshaa Magnum. In this form, the Omnilens and Kiva's chest/right arm armor turn a shade of green called Basshaa Emerald which places Kiva under the influence of Basshaa. While in this state, Kiva loses most of his strength and ability, but gains a mastery of long range combat and is able to analyze an opponent's weak point to target with accurate marksmanship. Basshaa Form can also manipulate water, able to create rain as well as a pool of water necessary to perform the Basshaa Aqua Tornado. When it is performed, day turns to night and a half moon forms in the sky, as it references the change ebb and flow of the tides during its phase.

Garulu Form

Garulu Form is Kiva's form accessed from the Garulu Fuestle and being energized by the Garulu Saber. In this form, the Omnilens and Kiva's chest/left arm armor turn a shade of blue called Garuru Cobalt which places Kiva under the influence of Garuru. This form's power is linked to the phases of the moon, and is at its peak when the moon is full. The Garulu Form, is capable of manipulating sound, has increased speed and cunning due to the form's animalistic ferocity and is able to perform the Garulu Howling Slash.

Kiva Form

Kiva Form is Kiva's default form, accessed through a bite from Kivat, whose status determines Kiva's ability in a battle. He is able to see in the dark with his visor called the Omnilens. In this form, Kiva can use any of the Fuestles, with the Wake Up Fuestle to open up the Catena Chains on his right leg known as the Hell's Gate made of Lucifer Metal so Kiva can use his Rider Kick the Darkness Moon Break. The kick has an impact of 30,000 kg, enough to leave a crater in the shape of a bat's wings (Kiva's insignia) on any surface upon contact; the glass body of a Fangire shatters instantly. Kiva can also perform a stronger variation of the Darkness Moon Break when engulfed in Castle Doran's fire. When the Darkness Moon Break is performed, day turns into night and a crescent moon appears in the sky.

Accel Booster

Kamen Rider Accel Booster is a powered up form of Kamen Rider Accel that is set to appear in Accel's version of the Kamen Rider W Returns DVD releases. This yellow-colored form of Accel uses the wind power of Futo channeled through the Gaia Memory Enhancing Adapter, increasing Accel's power three-fold. Accel Booster has more armoring than Accel Trial and also has three times as much thermal energy output.

Accel Trial

Kamen Rider Accel Trial is the powered up form of Kamen Rider Accel. It is much faster than Accel's normal form, but its armor and overall power is weaker as a result. It makes up for its weakness by being able to punch and kick much faster, as well as increasing his overall movement speed (running, dodging, etc.) to a great degree. Once the Maximum Drive is initiated, Accel Trial can only be used for another 10 seconds before being forcibly reverted to human form, but the transformation is retained if the Trial Maximum Drive is successfully executed in under 10 seconds. This form's Maximum Drive is the Machine Gun Spike Rider Kick, a series of multiple kicks in a row which leave a series of energy treadmarks in the form of a T. The power of this Maximum Drive is only limited by how many kicks Accel Trial can perform within the 10 second time limit. When Accel Trial combines the Engine Maximum Drive with the Trial Maximum Drive, he can perform the Machine Gun Slasher Maximum Drive, repeatedly slashing the target in the time limit rather than kicking. Accel Trial's motif also includes the motocross off-road bike. While transforming from into Accel Trial, Kamen Rider Accel changes colors from red, to yellow, and then finally to blue as Accel Trial.

Cyclone-Accel Xtreme

CycloneAccelXtreme is a form that is only described by Shroud as being the ultimate form that can be attained by Kamen Rider Double. Rather than being a union between Shotaro and Philip, CycloneAccelXtreme is the union of Ryu Terui and Philip, as both of their physiologies make them immune to the attacks of the Old Dopant and the Terror Dopant. Shroud states that Ryu's hatred and rage is needed for Double to fight at its full potential. However, Ryu decides not to fight as part of this form after showing Shroud that they can fight with compassion rather than hatred. Though not making a physical appearance in the series, CycloneAccelXtreme appears in Kamen Rider: Climax Heroes OOO where he is armed with both the Engine Blade and the Prism Bicker. While able to use the Engine Blade's Gaia Memories in his attacks, CycloneAccelXtreme uses the Prism Memory's ability to link Philip's three elemental Gaia Memories with the Accel Memory to perform his own version of Bicker Finallusion.

Cyclone-Joker Gold Xtreme

CycloneJokerGoldXtreme is an enhanced version of CycloneJoker Xtreme that appears in Kamen Rider W Forever: A to Z/The Gaia Memories of Fate as a result of strong winds affecting the Xtreme Memory. In this form, the Crystal Server turns golden with a set of insect wings that allows Double to fly. CycloneJokerGoldXtreme's Maximum Drive is the Golden Xtreme Rider Kick. Double uses this form again during the events of Movie War Core to finish Kamen Rider Core along side Kamen Rider OOO Tajadol Combo.

Cyclone-Joker Xtreme

CycloneJokerXtreme is the evolved form of CycloneJoker accessed with the Xtreme Memory, linking it directly to the infinite knowledge of the true Gaia Memory through the iridescent band going down the middle of Kamen Rider Double's body called the Crystal Server. It also represents the perfect union between Shotaro and Philip, as they become completely one through the Xtreme Memory absorbing Philip and attaching to the Double Driver. Thus when either Philip or Shotaro speaks on their own, their respective side's eye flashes, they also appear together as soon as they end the transformation. The knowledge of this form allows Double to instantly analyze the opponent's capabilities. CycloneJokerXtreme's Maximum Drive is the Double Xtreme Rider Kick; after closing and opening the Xtreme Memory, a twister forms around Double that lifts him into the air to then accelerate him down towards his target. By using the Prism Memory in the Double Driver's Maximum Slot and activating its Maximum Drive as well as the Xtreme Memory's Maximum Drive, it enables CycloneJokerXtreme to perform a powered-up version of the Double Xtreme called the Double Prism Xtreme which extends the initial drop kick into bicycle kicks. In this form, Double wields the Prism Bicker which has its own Maximum Drives.

Fang-Joker

FangJoker is a white and black form that Kamen Rider Double first uses to escape from Philip's captors during the events of the Begins Night as seen in Kamen Rider × Kamen Rider W & Decade: Movie War 2010. As the Fang Memory was designed for Philip, he and Shotaro's roles as Double are reversed in FangJoker, with Shotaro's consciousness transferred into Philip's body for the transformation. Because of this, when Shotaro speaks, Double's left eye flashes. This allows Philip to go out into the open and utilize Double in case Shotaro is not around to help. However, the transformation is extremely taxing on Philip's body, and he lost control of himself in this form during its first two uses. In addition, they cannot stay in the FangJoker form for too long due to Philip's weaker body. By activating the Fang Memory's horn between one and three times, FangJoker is able to summon a bladed weapon that forms on various portions of FangJoker's body. One time summons the Arm Saber on FangJoker's wrist to be used as a close combat weapon; two times summons the Shoulder Saber, which can be removed from his right shoulder to be used as a dagger or boomerang-like weapon; three times summons the Maximum Saber on his right ankle. This last Saber is used to perform FangJoker's Maximum Drive: the flying roundhouse Rider Kick Fang Streiser, in which a projection of the Fang Memory's head is shown "biting" the opponent when Double comes in contact.

Luna-Trigger

LunaTrigger is a form that first appears in the television series. It is a gold and blue form accessed from the Luna and Trigger Memories. In this form, Kamen Rider Double's Trigger Magnum is able to fire gold and blue bolts that can curve and track targets. This form's Maximum Drive finisher is the Trigger Full Burst, which fires multiple charged homing shots at the enemy.

Luna-Metal

LunaMetal is a gold and silver-colored Half Change accessed through the Luna and Metal Memories. In this form, Double can wield the Metal Shaft by means of the Metal Memory's powers, using the Luna Memory's abilities to use it like a whip. This form's Maximum Drive finisher is the Metal Illusion where Double spins the Metal Shaft around to create golden rings that float around Double, before unleashing them upon the target all at once.

Luna-Joker

LunaJoker is the first Half Change form used by Double within the series, a gold and black-colored form accessed through the Luna and Joker Memories. In this form, Double has the ability to stretch his right limbs by means of the Luna Memory's powers. This form's Maximum Drive finisher is a Rider Chop called the Joker Strange, during which LunaJoker splits down the middle, the Luna half makes four copies of itself, and all five Luna halves execute rapid-fire karate chops on the target, and then the Joker half strikes the target with an energy powered chop.

Heat-Trigger

HeatTrigger is a red and blue-colored Half Change accessed through the Heat and Trigger Memories. In this form, Double wields the Trigger Magnum by means of the Trigger Memory's powers and shoots fire blasts by means of the Heat Memory's powers. This form's Maximum Drive finisher is the Trigger Explosion, which fires a single constant stream of fire that completely melts the enemy. HeatTrigger is the only form of Double's that has attempted to perform a Twin Maximum, in which the Trigger Magnum blasts out a massive fireball that incinerates anything in its path.

Heat-Metal

HeatMetal is the second form used by Kamen Rider Double, first appearing in the Decade movie All Riders vs. Dai-Shocker. It is colored red and silver and is accessed from the Heat and Metal Memories. In this form, the damage from the Metal Shaft is increased by fire. A common tactic used by Double is to turn around while changing to this form, using the Metal Shaft on his back to block enemy attacks. This form's Maximum Drive finisher is the Metal Branding, causing one or both ends of the Metal Shaft to ignite on fire and deliver a final blow to the opponent. A variation of this attack is the Steam Metal Branding, with the use of Accel's Engine Blade in the Hyper Battle DVD.

Heat-Joker

HeatJoker is the first Half Change form used by Kamen Rider Double when he appears in the Kamen Rider Decade film, colored red and black and is accessed through the Heat and Joker Memories. In this form, Double can throw flaming punches by means of the Heat Memory's powers. This form's Maximum Drive finisher is a Rider Punch called the Joker Grenade, during which Kamen Rider Double somersaults in mid-air, then HeatJoker's body splits down the middle during descent as the halves each hit the target with elementally energized hooks.

Cyclone-Trigger

CycloneTrigger is a green and blue-colored Half Change accessed through the Cyclone and Trigger Memories. In this form, Double wields the Trigger Magnum by means of the Trigger Memory's powers and is able to shoot out high compressed air by means of the Cyclone Memory's powers. This form's Maximum Drive finisher is the Trigger Aerobuster, firing multiple shots of pressurized air at the enemy.

Cyclone-Metal

CycloneMetal is a green and silver-colored Half Change accessed through the Cyclone and Metal Memories. In this form, Double can wield the Metal Shaft by means of the Metal Memory's powers. When swung, the Metal Shaft creates blades of wind by means of the Cyclone Memory. This form's Maximum Drive finisher is the Metal Twister where Double spins around while swinging the Metal Shaft covered in an aura of wind.

Cyclone-Joker

CycloneJoker is Kamen Rider Double's primary form, colored green and black and is accessed from the Cyclone and Joker Memories. In this form, Double's kicks are powered by wind, increasing the damage and adding cutting potential. This form's Maximum Drive finisher is a Rider Kick called the Joker Extreme, during which a tiny controlled tornado lifts Kamen Rider Double into the air before Double's body splits down the middle as the halves reach their target in a drop kick fashion. A variation of this attack involves Kamen Rider Double jumping off the back wheel of Kamen Rider Accel Bike Form, allowing for faster acceleration upon descent. During the events of Shotaro's jidaigeki-influenced dream, this form is known as ShippuKirifuda, and the Gaia Memories are replaced by wooden placards known as kifuda.

BuraKaWani Combo

Burakawani Combo is Kamen Rider OOO's orange combination that appears in Kamen Rider OOO Wonderful: The Shogun and the 21 Core Medals. It uses the powers of the three reptile-themed Core Medals: Cobra, Kame, and Wani, that were last known to be in the possession of Tokugawa Yoshimune. But when Eiji and company appear in Edo due to a time distortion caused by Gara, Eiji gains the Core Medals during his battle against the Nue Yummy. Burakawani Combo's body is covered in a substance called Soma Venom, which makes him able to heal instantly after taking any attack. His eyesight is doubled and gains infra-red vision, uses the turtle shell-like Goura Guardner, which can be put together to form an energy shield called the Gora Shielduo, and use the Saw Deadscythers on his legs to cut enemies. In addition, he is armed with the Burahngi, which lets him summon a giant cobra from the top of his head to attack enemies. This Combo's Scanning Charge finisher is a Rider Kick called the Warning Ride, where Kamen Rider OOO projects three orange rings in front of him before dashing through them in a foot-first slide, unleashing a powerful kick with the Saw Deadscythers.

PuToTyra Combo

Putotyra Combo is Kamen Rider OOO's purple combination using the powers of the purple Core Medals that forced themselves into Eiji's body: Ptera, Toricera, and Tyranno. Though it is the most powerful form that Kamen Rider OOO can assume, it originally turns Eiji into a mindless beast if he stays in the Combo for too long. He eventually manages to exert his will over the purple Core Medals, but he still suffers from the physical strain resulting from Combo use, and is still at risk of "letting himself go" if he does not consciously keep control. As a result of the purple Medals residing in his body, Eiji is gradually turning into a Greeed the longer the Medals are inside him. After Eiji gains two more Purple Medals, he can access this from in the usual way. He can freeze opponents with a cold wind, use the wing-like External Fins on the Ptera Head to fly, use the Wind Stingers that can extend and attack the enemy from far areas, and is armed with the Tail Divider that can deliver a powerful blow and the Legsteranail claws for powerful kicks. In addition, he is armed with the Medagabryu. Unlike other Combos, the OOO Armor becomes white and cannot mix-and-match with other Medals, due to their Medals' nature as the antithesis of desire negating the power of the other Core Medals.

TaMaShii Combo

Tamashii Combo, also known as the "Soul Combo" and the "Monster Combo", is Kamen Rider OOO's special combination, that appears in the OOO, Den-O, All Riders: Let's Go Kamen Riders film, using the powers of Taka, Imagin, and Shocker Medals. As Tamashii Combo, Kamen Rider OOO can see far distances, use the Orenotsuno, and the talon-like attachments of the Shocker Legs. This Combo's Scanning Charge finisher is the Tamashii Bomber, where the Shocker symbol appears on an enemy before Kamen Rider OOO launches a ball of energy made from the Imagin Arms.

ShaUTa Combo

Shauta Combo is also known as the "Marine Combo" and is Kamen Rider OOO's blue combination, using the powers of Mezool's Core Medals: Shachi (Orca), Unagi (Eel), and Tako (Octopus). As Shauta Combo, Kamen Rider OOO excels in underwater combat, gains the ability to liquefy his body, can use the Unagi Whips and the Tako Legs' tentacle-themed powers. One of his attacks in this Combo is the Voltarm Whip. This Combo's Scanning Charge finisher is Octo Banish, where Kamen Rider OOO liquefies his body and going airborne, then uses the Unagi Whips to bind and throw the opponent up, finally finishing it with his Tako Legs forming a drill to burst through the opponent.

SaGouZou Combo

Sagohzo Combo is also known as the "Gravity Combo" and is Kamen Rider OOO's grey combination, using the powers of Gamel's Core Medals: Sai (Rhino), Saru (Gorilla), and Zou (Elephant). As Sagohzo Combo, Kamen Rider OOO gains superhuman strength and gravity manipulation, able to create powerful shock waves by banging his Gorilla Arms against his chest and cause minor earthquakes with the Zou Legs. Some of his attacks in this Combo are the Bagon Pressure, where the Gori Bagon gauntlets are launched from his arms, and a powerful dropping attack called the Zuo Stomp. This Combo's Scanning Charge finisher is Sagohzo Impact, where he jumps in the air and does a strong stomp, which traps a Yummy in the ground, pulling it towards him so he can deliver a double handed punch and headbutt at the same time.

LaToRatta Combo

Latorartar Combo is also known as the "Scorching Combo" and it is Kamen Rider OOO's yellow combination, using the powers of Kazari's Core Medals: Lion, Tora (Tiger), and Cheetah. As Latorartar Combo, he can emit light intense enough to incinerate, use the Tora Claws and use the Cheetah Legs to run at blurring speeds and perform a rapid barrage of kicks. One of his attacks in this Combo is the Revol Spin Kick. This Combo's Scanning Charge finisher is Liodias, where Kamen Rider OOO projects three yellow rings in front of him before charging through them with the Cheetah Medal's speed before delivering a cross slash on the target with the Tora Claws infused with the Lion Medal's energy projection.

GataKiriBa Combo

Gatakiriba Combo is also known as the "Strongest Combo" and is Kamen Rider OOO's green combination, using the powers of Uva's Core Medals: Kuwagata (Stag Beetle), Kamakiri (*Praying Mantis)*, and Batta (Grasshopper). As Gatakiriba Combo, he can create massive numbers of duplicates of himself, use the Kamakiri Swords, and jump high with the Batta Legs. However, Eiji claims it is extremely difficult to revert back to being just a single Kamen Rider OOO so that he can cancel the transformation. This Combo's Scanning Charge finisher is the Gatakiriba Kick Rider Kick, where he and his many duplicates all jump into the air and converge on the opponent, reintegrating back to one after hitting the target.

TaToBa Combo

Tatoba Combo is also known as the "Multi Combo", is Kamen Rider OOO's main combination, using the powers of the Taka (Hawk), Tora (Tiger), and Batta (Grasshopper) Medals. As the Tatoba Combo, Kamen Rider OOO can see far distances, use the Tora Claw gauntlets, and can jump and kick with great strength. This Combo's Scanning Charge finisher is called the Tatoba Kick, where after jumping high up with the power of the Batta Legs, he descends with a drop kick through the three rings that form, surrounding him with a different aura based on the three Medals.

Tajadol Combo

Tajadol Combo is also known as the "Blazing Combo" and is Kamen Rider OOO's red combination, using the powers of Ankh's Core Medals: Taka (Hawk), Kujaku (Peacock), and Condol (Condor). As Tajadol Combo, he can see far distances, create energy peacock tail feathers as projectiles to throw at opponents, use the Kujaku Wings to fly, shoot streams of fire and use the talon-like attachments of the Condol Legs. In addition, he is armed with the Taja Spinner, which can shoot fire disks. Giga Scan can be done by replacing some of the Cell Medals in the Spinner with Core Medals, then scanning it with the OOO Scanner. This Combo's Scanning Charge finisher is the Prominence Drop Rider Kick, where after sprouting wings from the Kujaku Arms, he flies into the air, flips around and performs a flying drop kick on the target with the Condol Legs extending its talons as he ignites. The downside of this combo being that it is even more taxing on Eiji's body, with him beginning to collapse after prolong use before even canceling the transformation. Though he first uses this Combo to fight the Lion-Kurage Yummy in episode 20, Tajadol Combo debuts during the events of Movie War Core to finish Kamen Rider Core alongside Kamen Rider Double CycloneJoker Gold Xtreme.

Core Medal

The colorful Core Medals are the O Medals that allow Kamen Rider OOO to transform and change between his various Combos. These five types of Core Medals were originally fifty created by human scientists 800 years ago as a means to create artificial life, drawing from characteristics of different animals, forming the core of the Greeed before one Medal in each set was destroyed. Each Greeed has a specific shade of color that their Core Medals come in: Ankh's Core Medals are red, Uva's are green, Kazari's are yellow, Mezool's are blue, and Gamel's are gray. In the beginning, after stealing some from his fellow Greeed, Ankh holds many of the Core Medals and gives them to Eiji when he wants him to fight as Kamen Rider OOO. Later, Ankh gives Eiji the Taka, Tora, and Batta Medals so he can defend himself when Ankh is not around. However, seeing Eiji's first use of the Latorartar Combo as reckless, Ankh takes the Core Medals back, stating he should have never given them to Eiji in the first place.

Fourze Super Switch

S-1. Rocket Switch Super-1 (ロケットスイッチスーパーワン, Roketto Suitchi Sūpā Wan, Circle): The Rocket Switch Super-1 allows Kamen Rider Fourze to use two Rocket Modules while assuming Rocket States. This special Switch is created by Kamen Rider Nadeshiko, originally using it as her personal Rocket Switch prior to Kannagi converting her into the SOLU Switch. Even after Super Galaxy King's destruction and Nadeshiko leaving Earth as a sentient energy being, Gentaro kept the Rocket Switch Super-1 on his person. The Rocket Switch Super-1 is later used, along with the Drill Switch Super-3, to arm the two Rocket Modules to Go-BusterOh's arms.

Module s3
Drill Switch Super-3
S-3. Drill Switch Super-3 (ドリルスイッチスーパースリー, Doriru Suitchi Sūpā Surī, Triangle): The Drill Switch Super-3 allows Kamen Rider Fourze to arm Go-BusterOh's legs with two Drill Modules. This special Switch was created by Kengo to be used along with the Rocket Switch Super-1. By using the Rocket Switch Super-1 and Drill Switch Super-3 together, it creates a link between the Fourze Driver and Go-BusterOh, the Go-Busters' MegaZord, arming it with giant versions of the Rocket and Drill Modules in a combination known as Rocket Drill Go-BusterOh.

Fourze Switch-8

  1. Aero Switch (エアロスイッチ, Earo Suitchi, Triangle): The Aero Switch arms Kamen Rider Fourze with the turbine-like Aero Module (エアロモジュール, Earo Mojūru) on his left leg, allowing him to suck in large quantities of air so it can then be pressurized and expelled to either lift Fourze off of the ground, or direct the pressurized air at a target to disorient it from the intense winds.
  2. Module 037
    Gyro Switch
    Gyro Switch (ジャイロスイッチ, Jairo Suitchi, Square): The Gyro Switch arms Kamen Rider Fourze with the helicopter rotor-like Gyro Module (ジャイロモジュール, Jairo Mojūru) on his left arm, allowing him to hover into the sky. Compared to the Rocket Module, another Module that grants flight, the Gyro Module has far greater handling and control, though sacrifies speed at the same time. It is generally used to operate the Nuggegyroika.
  3. Module 038
    Net Switch
    Net Switch (ネットスイッチ, Netto Suitchi, Cross): The Net Switch arms Kamen Rider Fourze with the butterfly net-like Net Module (ネットモジュール, Netto Mojūru) on his right leg, allowing him to create a electromagnetic net to scoop up incredibly tiny objects by swinging his leg. If the tiny objects turns out to be a Zodiarts, the net will recombine the broken-up pieces and force the Zodiarts to stay together, all while binding the arms together.
  4. Module 039
    Stamper Switch
    Stamper Switch (スタンパースイッチ, Sutanpā Suitchi, Triangle): The Stamper Switch arms Kamen Rider Fourze with the rubber stamp-like Stamper Module (スタンパーモジュール, Sutanpā Mojūru) on his left leg. How this Module works is first Fourze would kick a Zodiarts with the Stamper, the Module boosting his kicking damage when the hydrolics kick in, leaving a "stamp" of the Kamen Rider Club logo. The "stamp", after 15 seconds, explodes with a focused blast, doing additional damage.
  5. Module 0400
    Cosmic Switch
    Cosmic Switch (コズミックスイッチ, Kozumikku Suitchi, Circle): The Cosmic Switch arms Kamen Rider Fourze with the Cosmic Module Barizun Sword. However, in it's first testing, the Switch would not even go into the Driver, and shorted out when Gentaro pressed the big red button it has one too many times, triggering an explosion. Once Gentaro was brought to life with this Switch, the Cosmic Swich allows Fourze to transform into Cosmic States.

Fourze Switch-7

  1. Freeze Switch (フリーズスイッチ, Furīzu Suitchi, Cross): The Freeze Switch arms Kamen Rider Fourze with the refrigerator-like Freeze Module (フリーズモジュール, Furīzu Mojūru) on his right leg, which allows him to emit super cold vapors to freeze liquids in a mere instant. It is generally used to operate the Softonya Foodroid.
  2. Module 033
    Claw Switch
    Claw Switch (クローモッチ,, Kurō Suitchi, Circle): The Claw Switch arms Kamen Rider Fourze with the triclaw-like Claw Module (クローモジュール, Kurō Mojūru) on his right arm, allowing him to cleave into enemies. It can also serve as a decent shield against melee attacks.
  3. Module 034
    Board Switch
    Board Switch (ボードスイッチ, Bōdo Suitchi, Triangle): The Board Switch arms Kamen Rider Fourze with the snowboard-like Board Module (ボードモジュール, Bōdo Mojūru) on his left leg, which allows Fourze to travel on the ground with no resistance at all.
  4. Module 035
    Giantfoot Switch
    Giantfoot Switch (ジャイアントフットスイッチ, Jaiantofutto Suitchi, Cross): The Giantfoot Switch arms Kamen Rider Fourze with the boot-like Giantfoot Module (ジャイアントフットモジュール, Jaiantofutto Mojūru) on his right leg, which increases his kicking power. It also allows him to focus and amplify gravity at a localized point to bring opponents down, by stomping his foot on the ground. A mirage of the Giantfoot Module appears above the opponent as a side effect, making Kamen Rider Fourze seem like he is mentally creating a construct of Cosmic Energy to crush his opponents.

Fourze Switch-6

  1. Wheel Switch (ホイールスイッチ, Hoīru Suitchi, Triangle): The Wheel Switch arms Kamen Rider Fourze with the Wheel Module (ホイールモジュール, Hoīru Mojūru) on his left leg, which gives him two wheels akin to a Segway to allow him to move at high speeds without straining himself or getting the Masshingler. It can also run up walls.
  2. Module 027
    Screw Switch
    Screw Switch (スクリュースイッチ, Sukuryū Suitchi, Triangle): The Screw Switch arms Kamen Rider Fourze with the submarine-like Screw Module (スクリューモジュール, Sukuryū Mojūru) on his left leg, allowing him to propel himself underwater without tiring himself out.
  3. Module 028
    Hand Switch
    Hand Switch (ハンドスイッチ, Hando Succhi, Cross): The Hand Switch arms Kamen Rider Fourze with the Hand Module (ハンドモジュール, Hando Mojūru) on his right leg, allowing him to utilize another manipulator arm, this time being used for delicate things. With concentration, the Hand Module can disassemble stuff.
  4. Module 029
    Schop Switch
    Schop Switch (スコップスイッチ, Sukoppu Suitchi, Circle): The Schop Switch arms Kamen Rider Fourze with the power shovel-like Schop Module (スコップモジュール, Sukoppu Mojūru) on his right arm, allowing him to dig into the ground with ease, as well as lift an incredible amout of dirt to bury a target in a giant mound of dirt. The Schop Switch is generally used to operate the Horuwankov Foodroid.
  5. Module 030
    N Magnet & S Magnet Switches
    N Magnet Switch (Nマグネットスイッチ, Enu Magunetto Suitchi, Circle): The N Magnet Switch is built into the MagPhone along with the S Magnet Switch, which allows Kamen Rider Fourze to become Magnet States. The N Magnet Switch, when used by itself, allows Kamen Rider Fourze to use the giant red-colored, north pole aligned, magnet bar-like N Magnet Module (Nマグネットモジュール, Enu Magunetto Mojūru) when it is not fully utilized. The N Magnet Module has a very powerful magnetic field, thus any metal object that can be magnetized will be attracted to Fourze's body. If the S Magnet Module is active, the N Magnet Module will be attracted and form unintentional cuffs. After it has been modified into the NS MagPhone with the S Magnet Switch, Fourze is able to control the Module and also changes into the powerful Magnet States.
  6. S Magnet Switch (Sマグネットスイッチ, Esu Magunetto Suitchi, Square): The S Magnet Switch is built into the MagPhone along with the N Magnet Switch, which allows Kamen Rider Fourze to assume Magnet States. The S Magnet Switch, when used by itself, allows Kamen Rider Fourze to use the giant blue-colored, south pole aligned, magnet bar-like S Magnet Module (Sマグネットモジュール, Esu Magunetto Mojūru) when it is not fully utilized. The S Magnet Module has a very powerful magnetic field, thus any metal object that can be magnetized will be attracted to Fourze's body. If the N Magnet Module is active, the S Magnet Module will be attracted and form unintentional cuffs. After it has been modified into the NS MagPhone with the N Magnet Switch, Fourze is able to control the Module and also changes into the powerful Magnet States.

Fourze Switch-5

  1. Stealth Switch (ステルススイッチ, Suterusu Suitchi, X): The Stealth Switch arms Fourze with the Lockheed F-117 Nighthawk-looking Stealth Module (ステルスモジュール, Suterusu Mojūru) on his right leg, allowing Fourze to become invisible for 5 seconds. It works by absorbing reflected light off of the Fourze System.
  2. Module 022
    Hammer Switch
    Hammer Switch (ハンマースイッチ, Hanmā Suitchi, Square): The Hammer Switch arms Fourze with the squeaky hammer-looking Hammer Module (ハンマーモジュール, Hanmā Mojūru) on his left arm (though the majority of the Module covers only his hand), allowing Fourze to do incredible damage with it. He can also slam the Module onto the ground to make a shockwave travel through the ground to floor a Zodiarts. However, if the Hammer Module hits something that's too hard to hit, the shockwave instead travels backwards, harming the user. During the Aries Zodiarts incident, this Astroswitch was rendered useless after Aries cuts it off from the Fourze System.
  3. Module 023
    Water Switch
    Water Switch (ウォータースイッチ, Uōtā Suitchi, Triangle):The Water Switch arms Kamen Rider Fourze with the faucet-looking Water Module (ウォーターモジュール, Uōtā Mojūru) on his left leg, allowing him to shoot intense streams of water from the nozzle for ranged attacks.
  4. Module 024
    Medical Switch
    Medical Switch (メディカルスイッチ, Medikaru Suitchi, Square: The Medical Switch arms Kamen Rider Fourze with the med-kit looking Medical Module (メディカルモジュール, Medikaru Mojūru) on his left arm, which gives him access to various medicines made from Cosmic Energy.
  5. Module 025
    Pen Switch
    Pen Switch (ペンスイッチ, Pen Suitchi, Cross): The Pen Switch arms Kamen Rider Fourze with the calligraphy brush-looking Pen Module (ペンモジュール, Pen Mojūru) on his right leg. When swung, Fourze can make three-dimensional objects on any surface from the "ink", which can serve as either improvised shields or to reveal invisible enemies after the ink hits it's mark. What the material the solidifed "ink" is made of is none other than pure carbon. It has a Limit Break, where Fourze covers the foe in the Pen Switch's ink to disable any special abilities a Zodiarts might have.

Fourze Switch-4

  1. Winch Switch (ウインチスイッチ, Uinchi Suitchi, Square): The Winch Switch arms Fourze with the drum-style Winch Module (ウインチモジュール, Uinchi Mojūru) on his left arm, which has a spinning turbine. The Winch Module's Boost Hooker (ブーストフッカー, Būsuto Fukkā) shoots out at high speed and can pull objects with up to 5 tons.
  2. Module 017
    Flash Switch
    Flash Switch (フラッシュスイッチ, Furasshu Suitchi, Circle): The Flash Switch arms Fourze with the Flash Module (フラッシュモジュール, Furasshu Mojūru) on his right arm, allowing Kamen Rider Fourze to blind enemies (or anybody else for that matter, including himself) with the light of the sun at full power. Fourze can also control the intensity of the Flash Module's light, so he can use it like a flashlight. The Flash Switch is generally used for the Flashake Foodroid.
  3. Module 018
    Shield Switch
    Shield Switch (シールドスイッチ, Shīrudo Suitchi, Square): The Sheild Switch arms Fourze with the Lockheed Martin X-33-looking Shield Module (シールドモジュール, Shīrudo Mojūru) on his left arm, allowing him to protect himself from any attack, though it is rather small in size. The Shield Module is also made from Astorium. Despite this, the Shield Module was rendered useless in future fights with the Cancer Zodiarts, as it's claw arm cleaved the Module in half.
  4. Module 019
    Gatling Switch
    Gatling Switch (ガトリングスイッチ, Gatoringu Suitchi, Triangle): The Gatling Switch arms Fourze with the Gatling Module (ガトリングモジュール, Gatoringu Mojūru) on his left leg, allowing Kamen Rider Fourze to shoot 10 rounds per second. The bullets have enough power to pierce into concrete.
  5. Module 020
    Fire Switch
    Fire Switch (ファイアースイッチ, Faiyā Suitchi, Circle): The Fire Switch allows Fourze to enter Fire States and arms him with the Fire Module Hea-Hackgun (ファイヤーモジュール ヒーハックガン, Faiyā Mojūru Hīhakku Gan). Having learned from the Elek Switch, Fourze had no problem accessing Fire States. The Fire Switch's dormant ability is to absorb heat-based attacks to enhance it's own.

Fourze Switch-3

  1. Scissors Switch (シザーススイッチ, Shizāsu Suitchi, Square): The Scissors Switch arms Fourze with the arts-and-crafts-looking Scissors Module (シザースモジュール, Shizāsu Mojūru) on his left arm, which allows him to cut though even metal. If the second opening of the show is any indication, it can also fire a pulse of energy for a long-range attack. The Scissors Switch is generally used to operate the Potechokin.
  2. Module 012
    Beat Switch
    Beat Switch (ビートスイッチ, Bīto Suitchi, Cross): The Beat Switch arms Fourze with the Beat Module (ビートモジュール, Bīto Mojūru) on his right leg, resembling a small subwoofer that can produce sonic waves with a range of 20Hz-5kHz and a tweeter with a range of 5kHz-24kHz. A rather hilarious aspect of the Beat Module is that it can behave much like a normal subwoofer.
  3. Module 013
    Chain Array Switch
    Chain Array Switch (チェーンアレイスイッチ, Chēn Arei Suitchi, Circle): The Chain Array Switch arms Fourze with the Chain Array Module (チェーンアレイモジュール, Chēn Arei Mojūru) on his right arm, which is a glorified spiked flail. The steel ball on the end of the chain is called the Blowing Star (ブローイングスター,Burōingu Sutā), weighing about 120 kg. The Rough Spikers (ラフスパイカー, Rafu Supaikā) on the Blowing Star are made from a newly discovered metal known as Astorium (アストリウム<, Asutoriumu). It seems old-fashioned and low-tech, but it gets the job done in handling Zodiarts. The Chain Array's links can also stretch. Like any chained weapon, inertia is a factor to make sure Fourze doesn't end up smacking the Module into himself, and there is also the chance of the Module being reflected back onto Fourze.
  4. Module 014
    Smoke Switch
    Smoke Switch (スモークスイッチ, Sumōku Suitchi, Cross): The Smoke Switch arms Fourze with the Smoke Module (スモークモジュール, Sumōku Mojūru), allowing him to emit smoke within a 5 mile radius for 5 minutes which can obstruct an opponent's vision in close combat, not to mention disorientate said opponent from the choking smoke.
  5. Module 015
    Spike Switch
    Spike Switch (スパイクスイッチ, Supaiku Suitchi, Triangle): The Spike Switch arms Fourze with the leg-brace of the Spike Module (スパイクモジュール, Supaiku Mojūru) on his left leg, giving Kamen Rider Fourze an advantage in close-range kicks. The Spike Module consists of Rough Spikers, again made out of Astorium, only they extend a good two feet seconds before impact for maximum damage/penetration. It is also quite heavy, as Fourze had to use both arms to lift his leg out of a foot-deep hole speculated to be caused by the Spike Module, as it happened off-screen.

Fourze Switch-2

  1. Camera Switch (カメラスイッチ, Kamera Suitchi, Square): The Camera Switch arms Fourze with the Camera Module (カメラモジュール, Kamera Mojūru) on his left arm, allowing him to view far distances and see things that normally isn't noticed. It can also receive data from the environment nearby. The Camera Switch is generally used to operate the Burgermeal, though it is implied there are other Burgermeals being look out without the use of the Camera Switch. Also, the Module is more powerful than a Burgermeal.
  2. Module 007
    Parachute Switch
    Parachute Switch (パラシュートスイッチ, Parashūto Suitchi, Square): The Parachute Switch arms Fourze with the Parachute Module (パラシュートモジュール, Parashūto Mojūru) on his left arm, allowing him to deploy three parachutes to land safely to the ground if in freefall from a signifigant height. When the parachutes are not in use, thay are stored in the dark green box on Kamen Rider Fourze's arm.
  3. Module 008
    Chainsaw Switch
    Chainsaw Switch (チェーンソースイッチ, Chēnsō Suitchi, Cross): The Chainsaw switch arms Fourze with the Chainsaw Module (チェーンソーモジュール, Chēnsō Mojūru) on his right leg, allowing him to use the saw on his foot that has a powerful engine that can rotate the blade up to 15,000 rounds per minute, cutting into even the toughest of Zodiarts armor. Because the blade is on the foot, maneuverability is an issue to make sure Fourze doesn't cut himself.
  4. Module 009
    Hopping Switch
    Hopping Switch (ホッピングスイッチ, Hoppingu Suitchi, Triangle): The Hopping Switch arms Fourze with the pogo stick-like Hopping Module (ホッピングモジュール, Hoppingu Mojūru) on his left leg, allowing him to to significantly increase his maximum jumping height from 20 meters to 40 meters. However, this Module is unpredictable and great control is needed to use this Module properly.
  5. Module 010
    Elek Switch
    Elek Switch (エレキスイッチ, Ereki Suitchi, Circle): The Elek Switch arms Fourze with the Elek Module Billy the Rod (エレキモジュール ビリーザロッド, Ereki Mojūru Birīza Roddo). Initially, it just changed his right forearm's color to gold and armed him with just Billy the Rod and suffered backlash shock from the power, but after allowing the Elek Switch's power to course into Fourze's body, it allows Fourze to assume Elek States.

Fourze Switch-1

  1. Rocket Switch (ロケットスイッチ, Roketto Suitchi, Circle): The Rocket Switch arms Fourze with the Rocket Module (ロケットモジュール, Rokketto Mojūru) on his right arm, allowing him to fly. By using the exhaust ports on the Rocket Module, Fourze can add 40 additional tons to his punches. He had the inital problem of unable to control the Rocket Module's ports. First used in Kamen Rider OOO WONDERFUL: The Shogun and the 21 Core Medals.
  2. Module 002
    Launcher Switch
    Launcher Switch (ランチャースイッチ, Ranchā Suitchi, Cross): The Launcher Switch arms Fourze with the Launcher Module (ランチャーモジュール, Ranchā Mojūru) on his right leg, allowing him to attack enemies from a far distance. The module can launch 5 missiles to attack an enemy, though with improper handling, the flight pattern of the missiles can be very chaotic. During the Aries Zodiarts incident, this Astroswitch was rendered useless after Aries cuts it off from the Fourze System.
  3. Module 003
    Drill Switch
    Drill Switch (ドリルスイッチ, Doriru Suitchi, Triangle): The Drill Switch arms Fourze with the Drill Module (ドリルモジュール, Doriru Mojūru) on his left leg, allowing him to drill through the ground and pierce enemies with a powerful kick, though it limits his movements. It spins around 200 RPM.
  4. Module 004
    Radar Switch
    Radar Switch (レーダースイッチ, Rēdā Suitchi, Square): The Radar Switch arms Fourze with the Radar Module (レーダーモジュール, Rēdā Mojūru) on his left arm, allowing him to detect any enemies that are not visible and reflect certain waves, as well as make contact with Kengo from the Rabbit Hutch. The module can also be used with the Launcher Module to launch very precise homing missiles. First used in Kamen Rider OOO WONDERFUL: The Shogun and the 21 Core Medals.
  5. Module 005
    Magic Hand Switch
    Magic Hand Switch (マジックハンドスイッチ, Majikku Hando Suicchi, Circle): The Magic Hand Switch arms Fourze with the Magic Hand Module (マジックハンドモジュール, Majikku Hando Mojūru) on his right arm allowing him to use a large manipulator arm which gives him an extra 10 meters of reach and pick up heavy objects using the End Effect Pench (エンドエフェクトペンチ, Endo Efekuto Penchi). First used in Kamen Rider OOO WONDERFUL: The Shogun and the 21 Core Medals.

Astroswitches

The Astroswitches (アストロスイッチ, Asutorosuitchi) are mysterious devices that are the source of Kamen Rider Fourze's powers. They are infused with Cosmic Energy to materialize armaments known as the Fourze Modules (フォーゼモジュール, Fōze Mojūru). Ten of them at a time can be carried in the Astroswitch Kaban. They can also be used to operate Foodroids as well as serve as power-ups for Kamen Rider Meteor.

There are 40 known normal Astroswitches in total, 10 of which each correspond to one of the attachment ports on Kamen Rider Fourze's limbs, known as Module Basements (モジュールベイスメント, Mojūru Beisumento).


  • Circle Module Basement (サークルモジュールベイスメント, Sākuru Mojūru Beisumento): Right Arm. Circle Astroswitches in nature tend to be close-combat weapons, as well as having the capacity to change Fourze's States.
  • Cross Module Basement (クロスモジュールベイスメント, Kurosu Mojūru Beisumento): Right Leg. Cross Astroswitches in nature tend to be mid-ranged weaponry.
  • Triangle Module Basement (トライアングルモジュールベイスメント, Toraianguru Mojūru Beisumento): Left Leg. Triangle Astroswitches in nature tend to be themed after transport.
  • Square Module Basement (スクエアモジュールベイスメント, Sukuea Mojūru Beisumento): Left Arm. Square Astroswitches in nature tend to be battle-support items.

Kamen Rider Fourze

Kamen Rider Fourze(仮面ライダーフォーゼ Kamen Raidā Fōze) adalah salah satu sebuah drama Tokusatsu Jepang di Perusahaan Toei Company Seri Kamen Rider, menjadi seri ketiga belas dalam jangkaperiod heisei dan dua puluh secara keseluruhan. ini mulai ditayangkan pada tanggal 4 September 2011, seminggu setelah selesainya Kamen Rider OOO, bergabung Kaizoku Sentai Gokaigerdan kemudian Tokumei Sentai Go-Busters di dalam super hero time. Merek dagang pada judul yang diajukanoleh Toei pada April 2011. Tidak hanya memperingati 40 tahun Kamen Rider Series, tapi juga peringatan 50 tahun spaceflight, yang dimulai dengan Penerbangan Yurin Gagarin pada tahun 1961. Slogan acaranya adalah " Semesta di tanganmu, Dengan tangan itu gapailah Semesta " (青春スイッチオンで宇宙キター! Seishun suitchi on de uchū kitā!), referensi Foure Driver (フォーゼドライバー Fōze Doraibā) Sabuk yang digunakan untuk Henshin ( Berubah ) yang mendapat kekuatan dari berbagai perangkat yang disebut Astroswitches(ア ストロスイッチ Asutorosuitchi) untuk menyulap lampiran ke anggota badan Fourze. Seperti dua seri sebelumnya, protagonis Fourze melakukan debut dalam film musim panas tahunan, di Kamen Rider OOO Wonderful: The Shogun and the 21 Core Medal

Dunia Terbaru Decade

Dunia Negatif (ネガの世界 Nega no Sekai?)

  • Otoya Kurenai (紅 音也 Kurenai Otoya?) / Kamen Rider Dark Kiva (仮面ライダーダークキバ Kamen Raidā Dāku Kiba?)
  • Natsumi di Dunia Negatif (ネガの世界の夏海 Nega no Sekai no Natsumi?)
  • Kamen Rider Ryuga (仮面ライダーリュウガ Kamen Raidā Ryūga?)
  • Hirohiko Sato (佐藤 博彦 Satō Hirohiko?)
  • Kamen Rider Orga (仮面ライダーオーガ Kamen Raidā Ōga?)
  • Kenji Sakata (坂田 健児 Sakata Kenji?)
  • Kamen Rider Dark Kabuto (仮面ライダーダークカブト Kamen Raidā Dāku Kabuto?)
  • Kazuyoshi Aoyagi (青柳 和良 Aoyagi Kazuyoshi?)
  • Pseudo-Rider Alternative (疑似ライダーオルタナティブ Giji Raidā Orutanatibu?)
  • Tanaka (田中 Tanaka?)
  • Chinatsu (千夏 Chinatsu?)
  • Raydragoon (レイドラグーン Reidoragūn?) (episode 20-21)

Dunia Diend (ディエンドの世界 Diendo no Sekai?)

  • Junichi Kaito (海東 純一 Kaitō Jun'ichi?) / Kamen Rider Glaive (仮面ライダーグレイブ Kamen Raidā Gureibu?)
  • Haruka Miwa (三輪 春香 Miwa Haruka?) / Kamen Rider Larc (仮面ライダーラルク Kamen Raidā Raruku?)
  • Shin Magaki (禍木 慎 Magaki Shin?) / Kamen Rider Lance (仮面ライダーランス Kamen Raidā Ransu?)
  • Jashin 14 (邪神14 Jashin Fōtīn?) / Fourteen (フォーティーン Fōtīn?)
  • Bossroach (ボスローチ Bosurōchi?)
  • Darkroaches (ダークローチ Dākurōchi?)

Dunia Samurai Sentai Shinkenger (侍戦隊シンケンジャーの世界 Samurai Sentai Shinkenjā no Sekai?)

  • Shinkenger (シンケンジャー Shinkenjā?)
  • Gedoushu (外道衆 Gedōshū?)
  • Chinomanako (チノマナコ?)

Dunia Kamen Rider BLACK RX (仮面ライダーブラックRXの世界 Kamen Raidā Burakku Āru Ekkusu no Sekai?)

  • Kotaro Minami (南 光太郎 Minami Kōtarō?) / Kamen Rider Black RX (仮面ライダーブラックRX Kamen Raidā Burakku Āru Ekkusu?)
  • Schwarian (シュバリアン Shubarian?)
  • Chaps (チャップ Chappu?)
Anggota Dai-Shocker di Dunia Black RX
  • Scorpion Imagin (スコーピオンイマジン Sukōpion Imajin?) (episode 26-27)
  • Seamoon Fangire (シームーンファンガイア Sīmūn Fangaia?) (episode 26)
  • Mantis Fangire (マンティスファンガイア Mantisu Fangaia?) (episode 26-27)
  • Mutan Badak (サイ怪人 Sai Kaijin?) (episode 26-27)
  • Ox Orphnoch (オックスオルフェノク Okkusu Orufenoku?) (episode 27)
  • Worm Orphnoch (ワームオルフェノク Wāmu Orufenoku?) (episode 27)
  • Frilled Lizard Orphnoch (フリルドリザードオルフェノク Furirudo Rizādo Orufenoku?) (episode 27)
  • Brachypelma Worm Aurantium (ブラキペルマワーム・オーランタム Burakiperuma Wāmu Ōrantamu?) (episode 27)
  • Brachypelma Worm Viridis (ブラキペルマワーム・ビリディス Burakiperuma Wāmu Biridisu?) (episode 27)
  • Tarantes Worm Purpura (タランテスワーム・パープラ Tarantesu Wāmu Pāpura?) (episode 27)

Dunia Kamen Rider BLACK (仮面ライダーブラックの世界 Kamen Raidā Burakku no Sekai?)

  • Kotaro Minami (南 光太郎 Minami Kōtarō?) / Kamen Rider Black (仮面ライダーブラック Kamen Raidā Burakku?)

Dunia Kamen Rider Amazon (仮面ライダーアマゾンの世界 Kamen Raidā Amazon no Sekai?)

  • Daisuke Yamamoto (山本 ダイスケ Yamamoto Daisuke?) / Kamen Rider Amazon (仮面ライダーアマゾン Kamen Raidā Amazon?)
  • Masahiko Okamura (岡村 マサヒコ Okamura Masahiko?)
  • Ritsuko Okamura (岡村 リツコ Okamura Ritsuko?)
  • Ten-Faced Demon Llumu Qhimil (十面鬼ユム・キミル Jūmenki Yumu Kimiru?)
Anggota Dai-Shocker di Dunia Amazon
  • Go-Jaraji-Da (ゴ・ジャラジ・ダ Go Jaraji Da?) (episode 28)
  • Propheta Cruentus (プロフェタ・クルエントゥス Purofeta Kuruentusu?) (episode 28-29)
  • Camponotus Worm Maxilla (カンポノタスワーム・マキシラ Kanponotasu Wāmu Makishira?) (episode 28)
  • Bakeneko (バケネコ?, 28)
  • Shocker Soldiers (ショッカー戦闘員 Shokkā Sentōin?)
  • Shocker Scientists (ショッカー科学者 Shokkā Kagakusha?)
  • Vigilantes (自警団 Jikeidan?)
  • Yobuko (ヨブコ?) (episode 29)

Dunia Perang Rider (ライダー大戦の世界 Raidā Taisen no Sekai?)

  • Yuki (ユウキ Yūki?) / Thorn Fangire (ソーンファンガイア Sōn Fangaia?)
Dunia Kamen Rider Kiva
  • Kamen Rider Rising Ixa
  • Kamen Rider Saga
  • Fangire (ファンガイア Fangaia?):
    • Shark Fangire (シャークファンガイア Shāku Fangaia?)
    • Silkmoth Fangire (シルクモスファンガイア Shirukumosu Fangaia?)
    • Horsefly Fangire (ホースフライファンガイア Hōsufurai Fangaia?)
    • Warthog Fangire (ウォートホッグファンガイア Wōtohoggu Fangaia?)
Dunia Kamen Rider Blade
Dunia Kamen Rider Hibiki
Sembilan Dunia
  • Phylloxera Worm (フィロキセラワーム Firokisera Wāmu?)
    • Tiger Orphnoch (タイガーオルフェノク Taigā Orufenoku?)
    • Paradoxa Undead (パラドキサアンデッド Paradokisa Andeddo?)
    • Beetle Fangire (ビートルファンガイア Bītoru Fangaia?)
    • Buffalo Lord Taurus Ballista (バッファローロード タウルス・バリスタ Baffarō Rōdo Taurusu Barisuta?)
    • Alligator Imagin (アリゲーターイマジン Arigētā Imajin?)

Dunia Decade (ディケイドの世界 Dikeido no Sekai?)

  • Sayo Kadoya (門矢 小夜 Kadoya Sayo?)
  • Nobuhiko Tsukikage (月影 ノブヒコ Tsukikage Nobuhiko?)
  • Joji Yuki (結城 丈二 Yūki Jōji?)
  • Dai-Shocker (大ショッカー Daishokkā?, "Shocker Berbesar"):
    • Ambassador Hell (地獄大使 Jigoku Taishi?)
    • Jenderal Jark (ジャーク将軍 Jāku Shōgun?)
    • King Dark (キングダーク Kingu Dāku?)
    • Dai-Shocker Soldier (大ショッカー戦闘員 Dai Shokkā Sentōin?)